Caught discovering your means via Hunter’s March in Hole Knight: Silksong? Of all of the elements I’ve written up to now for this Hole Knight: Silksong walkthrough, I believe Hunter’s March deserves one essentially the most. This space is extraordinarily unwelcoming, crammed with spikes and harmful ant enemies. And if you have not but acquired the dangle of Pogo-ing off enemies and surfaces, now’s in all probability the time to actually decide to studying that talent.
In Half 7 of our Silksong walkthrough, I will present you the most secure, most optimum route via Hunter’s March, starting with the highly effective ant guardian within the Marrow, and culminating in one of many hardest fights but deep contained in the Chapel Of The Beast. Let’s get began!
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Hunter’s March walkthrough steps:
- Take the Bellway to the Marrow.
- Defeat Skarrgard, the large ant miniboss.
- Pogo your means as much as the captive Flea.
- Head East to achieve the gauntlet with Shakra.
- Attain the following Bench and disarm its entice.
- Meet Gilly by the dancer statue.
- Discover Mottled Scarr within the secret passage.
- Unlock the shortcut to Deep Docks.
- Enter the Chapel Of The Beast.
- Defeat the Savage Beastfly.

1. Take the Bellway to the Marrow.
Choosing up precisely the place we left off, we have simply entered the area of Greymoor however do not truly need to be right here but. So drop down nearly all the best way to the underside of the shaft, and use the Bellway to quick journey to the Marrow.

From there, head all the best way to the correct till you attain the Marrow’s personal reasonably shorter shaft with the stepladder operating down it.
2. Defeat Skarrgard, the large ant miniboss.
Drop to the bottom degree the place the stepladder ends. In your proper is the trail that takes you into Hunter’s March, a area ruled by highly effective ant enemies. However earlier than heading there, drop down the outlet and enter the jail (the place you freed Grindle), and relaxation on the Bench there. This offers you a simple and fast path again to Hunter’s March.



If you’re prepared, head down that passage to the correct and you will come nose to nose with an as-yet unnamed miniboss (his identify is Skarrgard, so you realize). This man could be very aggressive, hits for double harm, and can completely tear you aside in case you’re unprepared. I’ve included a fast “how you can beat” video from our associates at IGN slightly below.
The key to beating Skarrgard is to maintain near him, and both dodge backwards if he swings, or dodge beneath him when he leaps. Assault usually however fastidiously, as there are many alternatives to punish his assaults. He would not even have a lot Well being, so it should not take lengthy offered you have adopted our walkthrough and gained each the Swift Step means and the Wanderer Crest (the sooner assaults make this battle simpler).
As soon as the large ant is slain, accumulate the couple of Shell Shard caches within the higher space simply past Skarrgard’s area, after which press onward to enter Hunter’s March.
A warning earlier than we go additional…
I strongly advocate you turn to the Wanderer Crest for this space, as a result of – collectively together with your new floating mechanic from Far Fields – it makes navigating Hunter’s March considerably simpler. With follow although, you should use Hornet’s authentic Pogo assault to clear the whole lot in Hunter’s March, so it is as much as you.

3. Pogo your means as much as the captive Flea.

Comply with the trail and Pogo up all of the pink vegetation till you arrive at a vertical fork within the street. Take the left-side path upwards, evading the flying ants as you go.

On the high, simply previous the spikes, you may discover a Flea held captive inside a cage. Break the cage to launch it and ship it again to its caravan. After that, fastidiously descend and take the right-hand path upwards off-screen.
4. Head East to achieve the gauntlet with Shakra.
Within the subsequent room, Pogo upwards to achieve the excessive left-hand ledge, the place you may discover a few Rosary strings guarded by one patrolling ant. Then head alongside to the correct, killing or bypassing the soldier ant in entrance of you. Pogo to the excessive ledge, and assault the rope to dislodge a Rosary Necklace.


Make your means additional proper (both path is ok however brings totally different obstacles), and enter the following room. Pogo over the spikes, and you will enter one other gauntlet area the place successive waves of ant enemies assault you. However this one’s a bit of totally different; after the primary wave, Shakra the map-maker joins you.

Survive the gauntlet – you possibly can let her do many of the work and simply focus on dodging. When the preventing is over, communicate with Shakra and buy the Hunter’s March map for 70 Rosaries.

5. Attain the following Bench and disarm its entice.

After talking with Shakra, progress to the correct and you will enter one more spike-filled Pogo-heavy space. Assault the webs above for some free Silk, then take both the higher path for preventing, or the decrease path for Pogo-ing.
When the paths converge, search for and you will see a path of pink vegetation resulting in an higher part. Climb up there, and bear in mind that an ant will spawn behind you as you attain the top. Kill the ant, and assault the ropes for some Shell Shards.


Then drop again down and proceed to the correct. There are three stress plates on the bottom throughout this stretch, so be sure you leap over them as you go, otherwise you’ll be hit by swinging bone axes. Make your means over the spikes on the finish of the room and exit off-screen.
The subsequent room is a vertical shaft with an air present. Trip the air present upwards till you attain the primary exit in your left, about midway up the shaft.

Inside you may discover a Bench, however DON’T relaxation at it but. The Bench is trapped; resting now will trigger a swinging axe to hit you reasonably than therapeutic you.

As an alternative, head via the left-hand wall to discover a miniature hidden space with a lever to disarm the entice. Now you possibly can relaxation on the Bench.
6. Meet Gilly by the dancer statue.
Head again out into the earlier room with the wind present, and enter the room reverse you on the right-hand aspect. Inside right here you may discover a statue of a dancing determine, and proper subsequent to it’s a barely shuffling plant.

Assault the plant to disclose a brand new NPC – Gilly. You possibly can change some phrases together with her in regards to the statue and the area at massive, after which it is best to head again out into the earlier room.
7. Discover Mottled Scarr within the secret passage.
Trip the air present even larger, and enter the following door in your left. This seems to be a small room crammed with some strings of Shell Shards, which you are free to gather. However there’s rather more to this room than meets the attention.



Head to the left-hand wall the place all of the shrubbery is, and leap into it. This may reveal a well-hidden secret passage crammed with a lot of parkouring parts and stress plate traps.
Make your technique to the top – everytime you see a leap that appears fairly massive, maintain sprint to do a operating leap as a substitute, and observe up with one other sprint in midair. On the very finish of this secret space, you may discover a peculiar NPC – the ant-man often called Mottled Scarr.

Communicate with him, and although you possibly can’t perceive one another’s language, he’ll assist you to buy some obscure gadgets from his store. The Curveclaw is a boomerang-esque ranged assault device which is sweet towards flying enemies, whereas the Fractured Masks is a device that protects you from loss of life for one hit (per relaxation).
It is not too doubtless you may have sufficient Rosaries at this stage for both buy, however in case you can, purchase the Fractured Masks and equip it as quickly as potential.
8. Unlock the shortcut to Deep Docks.

Exit again the best way you got here, and drop to the very backside of the vertical shaft, utilizing the air present to gradual your descent earlier than you attain the spikes on the backside. There are two exits – one to the left, and one to the correct. Take the left exit.
Right here you possibly can assault a lever to open a helpful shortcut again into the highest of Deep Docks. We have nonetheless acquired stuff to do in Hunter’s March although, so flip again round and take the right-hand exit this time.

9. Enter the Chapel Of The Beast.
Pogo over the spikes within the subsequent room, after which look out for the stress plate on the grass. It will ensnare you in a cage prepared for the soldier ant forward to get the drop on you. Defeat the ant, and press ahead.

Head previous the air present, and you will find a small ledge on the right-hand aspect of the room, the place a Pilgrim enemy’s corpse lies inside a dangling cage. Assault the cage to destroy it, and loot the physique for a Reminiscence Locket.

Now, flip round and journey the air present upwards to the upper ledge. Comply with this path to its very finish, and you will find the doorway to a brand new constructing. That is the Chapel Of The Beast – and in case you recall the reward you bought from the final Chapel you visited, you have to be fairly excited.


10. Defeat the Savage Beastfly.
Contained in the Chapel, journey the air present upwards and head proper (and attempt to ignore the intimidating pounding noises). The entire Chapel is principally a parkour problem, however there’s little or no to elucidate right here – simply observe the air currents and pink vegetation all the best way up, round, and down.


After floating down between the 2 partitions of spikes, leap rapidly off the bottom beneath, as a result of it is about to crumble into spikes. Defeat the enemies simply past, and press on till you glide down between one other couple of spike partitions. If you land, flick the lever in your proper to open up a shortcut, so that you by no means need to undergo that parkour part once more.

Now, head left. It is time to face one of many hardest bosses within the early-game of Hole Knight: Silksong.

That is the Savage Beastfly, and it is the ultimate take a look at of Hunter’s March at this stage. All its assaults deal double harm to you, and its fees – each horizontal and vertical – are aggressive combos that hold you on the transfer.

Once more, I extremely advocate utilizing the Wanderer Crest for its fast assaults. It is advisable sustain the stress – each time you dodge an assault in the midst of one among its combos, attempt to solely simply dodge it, so that you’re shut sufficient to do a single retaliatory strike. Every time it finishes a horizontal combo by slamming into the wall, be sure to’re close to the wall because it begins the cost so that you’re shut sufficient to get three strikes after your leap in because it recovers.

The worst a part of this battle is its second part, as a result of the Savage Beastfly begins to name in reinforcements. The very best technique right here is to bait the Beastfly into doing its flooring slam assault on no matter enemy it spawns, as a result of that may immediately kill the minion.
Take your time, and do not hand over. It is a powerful battle, however you are able to do it.
As soon as the Savage Beastfly is lastly slain, head to the left and declare your reward: the Beast Crest. This crest provides Hornet a robust swiping slash assault, and turns her Bind right into a quickly lifesteal assault means.


I’ll advise, nevertheless, that you simply spend a second getting used to Hornet’s new rolling midair downward assault, as it’s totally totally different from earlier than. The Crest is auto-equipped, so you may have to exit again the best way you got here and Pogo off the pink vegetation with this new assault, so a little bit of follow beforehand would not go amiss.

That is the whole lot there may be to do for now in Hunter’s March! Subsequent cease… Nicely, you will discover out by heading over to Half 8 of our Silksong walkthrough!