Capcom Tried And Failed To Remake Dino Disaster, Claims Leaker


Welcome again, avid gamers. I can name you that, proper? Cool. Anyway, that is Morning Checkpoint, Kotaku’s day by day round-up of stories and different stuff you may care about. Right this moment, we now have extra layoffs, Unreal Engine 5 optimization info, particulars on how Black Delusion: Wukong runs on Xbox, and somebody claiming Capcom has tried to remake Dino Disaster just a few instances, however retains failing. Oh, and congrats, web, you bullied Cracker Barrel onerous sufficient that it’s not altering its emblem in any case.

Capcom leaker claims the writer has been attempting and failing to remake Dino Disaster

Followers have been begging Capcom for a brand new Dino Disaster for a lot of, many years, and it simply hasn’t occurred. Even when Capcom publishes a recreation with dinosaurs, it’s not really the one followers really need. However it appears like the dearth of Dino Disaster isn’t as a result of Capcom has given up on the collection. In line with dependable Capcom leaker Nightfall Golem, Capcom has really tried twice earlier than to revive the dinosaur-themed horror franchise.

The leaker claims that Capcom Vancouver, the studio that developed all the Lifeless Rising sequels, was engaged on a remake of Dino Disaster earlier than the studio was closed. One other model was apparently being labored on by an unnamed studio at a later date, however was canned as a result of it “wasn’t turning out so good.” So Capcom is reportedly attempting, however struggling, to make extra Dino Disaster. Hopefully, in the identical manner Capcom received Resident Evil again on monitor with RE7, the writer can get Dino Disaster going once more.

Black Delusion: Wukong‘s Xbox port may be very totally different than the PS5 model

Right here’s one thing odd: Black Delusion: Wukong on Xbox Sequence X and Sequence S appears to be like fairly totally different from the PS5 model. In line with a brand new evaluation video from Digital Foundry, Wukong on Xbox can look extraordinarily totally different because of the truth that the sport doesn’t use frame-gen tech just like the PS5 does in some modes.

This may create a cleaner picture. However it additionally lacks among the fancier lighting methods seen within the PS5 port, which can lead to a drastically totally different picture as properly. The Xbox model additionally has different quirks that, in some modes, result in a softer picture. But the a lot weaker Sequence S seems to have rock-solid efficiency numbers. It’s an odd scenario in 2025. Today, most video games run and look about the identical throughout the PS5 and Xbox. Not so with Black Delusion: Wukong.

Crystal Dynamics proclaims one other spherical of layoffs

On August 27, Crystal Dynamics, the studio at present engaged on the following Tomb Raider recreation for Amazon, introduced one other spherical of layoffs. The information got here through a publish on the corporate’s LinkedIn web page, which didn’t specify how many individuals misplaced their jobs throughout this spherical of cuts. The studio says that “the way forward for Tomb Raider” is “unaffected by this resolution.” That is the second spherical of layoffs to occur at Crystal Dynamics this 12 months, coming after some staff had been beforehand let go in March.

“Right this moment we made the very tough resolution to half methods with a variety of our gifted colleagues as the results of evolving enterprise situations. This resolution was not made flippantly. It was vital, nonetheless, to make sure the long-term well being of our studio and core inventive priorities in a frequently shifting market,” the studio posted.

Epic boss says devs want extra Unreal Engine 5 training to keep away from optimization points

There was a whole lot of criticism aimed toward online game growth engine Unreal 5 over the past 12 months or so, as some consider it isn’t optimized correctly. Epic boss Tim Sweeney pushed again on these claims throughout an interview that occurred on the current Unreal Fest in South Korea. The boss blamed “order of growth” for video games operating poorly on consoles and PC.

“Many studios construct for top-tier {hardware} first and go away optimization and low-spec testing for the top,” stated Sweeney. “Ideally, optimization ought to start early—earlier than full content material build-out. We’re doing two issues: strengthening engine help with extra automated optimization throughout gadgets, and increasing developer training so ‘optimize early’ turns into commonplace follow. If wanted, our engineers can step in.”

Laid-off Black Panther recreation devs be part of Wizards of the Coast

Wizards of the Coast president John Hight revealed, in an interview with GamesIndustry.biz, {that a} crew of builders who had been beforehand engaged on EA’s Black Panther recreation, which was canned earlier this 12 months, have joined the corporate to work on a brand new venture. The crew of former Cliffhanger devs is led by inventive director Michael de Plater, a veteran dev whose resume contains Shadow of Mordor and Rome: Complete Warfare. 

“We had been really in a position to carry [de Plater] and 14 key people who he’s labored with there – and lots of of them at Monolith – to incubate a brand new recreation for us,” Hight informed the outlet. “He’ll be beginning idea growth on one thing very cool and new – and that half I can’t let you know but.”

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